Friday 17 March 2017

Research Dossier

Dungeons & Dragons
Primary research is when you conduct the research yourself. We created a questionnaire to find out if people knew what D&D was and if they understood the rules. We also wanted to know what kind of people others thought played the game.
Secondary research is when you look at research that has been conducted by other people, this is what I found out about Dungeons and Dragons. Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson, and first published in 1974 by Tactical Studies Rules, Inc. (TSR). The game has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. It was derived from miniature wargames with a variation of the Chainmail game serving as the initial rule system.D&D's publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry.
The early success of Dungeons & Dragons led to a proliferation of similar game systems. Despite this competition, D&D remains the market leader in the role-playing game industry. In 1977, the game was split into two branches: the relatively rules-light game system of Dungeons & Dragons and the more structured, rules-heavy game system of Advanced Dungeons & Dragons (abbreviated as AD&D or ADnD). AD&D 2nd Edition was published in 1989. In 2000, the original line of the game was discontinued and the AD&D version was renamed Dungeons & Dragons with the release of its 3rd edition with a new system. These rules formed the basis of the d20 System which is available under the Open Game License (OGL) for use by other publishers. Dungeons & Dragons version 3.5 was released in June 2003, with a (non-OGL) 4th edition in June 2008. A 5th edition was released during the second half of 2014.
An immediate predecessor of Dungeons & Dragons was a set of medieval miniature rules written by Jeff Perren. These were expanded by Gary Gygax, whose additions included a fantasy supplement, before the game was published as Chainmail. When Dave Wesely entered the Army in 1970, his friend and fellow Napoleonics wargamer Dave Arneson began a medieval variation of Wesely's Braunstein games, where players control individuals instead of armies. Arneson used Chainmail to resolve combat. As play progressed, Arneson added such innovations as character classes, experience points, level advancement, armor class, and others.[60] Having partnered previously with Gygax on Don't Give Up the Ship!, Arneson introduced Gygax to his Blackmoor game and the two then collaborated on developing "The Fantasy Game", the role-playing game (RPG) that became Dungeons & Dragons, with the final writing and preparation of the text being done by Gygax. The name was chosen by Gygax's two-year-old daughter Cindy — upon being presented with a number of choices of possible names, she exclaimed, "Oh Daddy, I like Dungeons and Dragons best!"
(09/03/2017) wikipedia

MARILYN MANSON

Growing up in Ohio, Brian Warner was a pretty geeky kid, not only playing roleplaying games, but also painting miniatures. He talked about playing D&D growing up in his book, The Long Road Out of Hell.

manson’s song, “15“, includes the lyrics, “This time I won’t hesitate to kill to protect what I believe in.” Sounds a lot like a paladin who has taken the Oath of Vengeance, and it wouldn’t surprise us if Manson was a spellcaster as well as a fierce fighter.

JAMES FRANCO

It doesn’t surprise us that James Franco is a D&D player, having not only played himself but also acting as a neophyte gamer in a 2000 episode of Freaks and Geeks:

While James makes a pretty convincing Dwarf fighter in the above montage, after watching Pineapple Express and 127 Hours, we can’t help but think of the actor as a Druid who has specialized into the Circle of the Land. Maybe the spell Goodberry would have allowed his character from 127 Hours to hold out almost indefinitely.
(09/03/2017) http://geekandsundry.com/5-celebrities-youd-never-guess-played-dd/

Quantitative data is research that can be sorted numerically. A normal example of this would be CD sales. We didn't really do any of this as we did not find it necessary to do so. It would not affect our documentary if we did it or not. Qualitative data is the opposite of quantitative. This is all of the research that can not be sorted numerically. An example of this would be film reviews. Again we didn't really need to do this so we didn't.

Data gathering agencies such as BARB collect data, for example they collect television viewership. Another website that keeps track of these things is "IMDB" which also shows you the ratings for the box office.

Audience and Market research is when you look into demographics. This is age, class, and male or female. This can be a factor in which someone enjoys a product. Things can be targeted at certain genders being a target audience. We went through this in our survey.

Production research is when you look into location and finance. All we had to do for this was figure out where the interviews were going to take place.

We didn't really have to do to much in preparation for this documentary as it was mostly conducted inside of college. The only thing that we had to do was a location recce and talent releases.

Before filming on a public road you must contact the local police and the Highways Department of the local authority. Both will need to make sure that your plans are safe and pose no threat to road users. If you plan to stage stunts, a stunt co-ordinator should be involved in any planning discussions.

http://www.britishfilmcommission.org.uk/crew-facilities/locations/filming-in-public-spaces/#sthash.wG5EQ82G.dpuf

you need to ensure that everything that you broadcast on a documentary is true and that it is educational.









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